![]() Other industry and community partners, including researchers from Meta, Google, and Apple, used the event as a chance to meet and connect with attendees around other exciting developments in the accessible gaming space. Solomon Romney, of Microsoft’s Inclusive Tech Lab, showcased the brilliant design of the Xbox Adaptive Controller (XAC), the state-of-the-art tool in accessible controller design, and guided attendees through setting up and playing with their own XAC’s.Īmber Preston of Seattle Adaptive Sports, described the work SAS does to make all sorts of games and recreational activities more accessible and inclusive in the Seattle area. Industry and community partners connected with the CREATE community and our many attendees. student, CSE) showed attendees how to use custom 3D-printed input devices for computer accessibility, and a brilliant team of undergraduates from HuskyADAPT, including Mia Hoffman, Neha Arunkumar, Vivian Tu, Spencer Madrid, Simar Khanuja, Laura Oliveira, Selim Saridede, Noah Shalby, and Veronika Pon, demoed three fantastic projects working to bring improved switch access to video games. student, iSchool) let attendees try out her latest work in accessible VR research, Jerry Cao (Ph.D. Throughout the event, Rachel Franz (Ph.D. student, HCDE) live-narrated a round of Jackbox Games’s Fibbage, followed by a competitive mixed-ability showdown in the Xbox racing game DiRT 5 and Martinez highlighted the many techniques being used to make Xbox gameplay accessible. student whose research in Human-Computer Interaction focuses on interactive media accessibility. Advised by James Fogarty, he is lead author on A Preliminary Analysis of Android Educational Game Accessibility, with Fogarty and Jon Froehlich, in Proceedings of ASSETS 2021.Įmma McDonnell (Ph.D. Allen School of Computer Science & Engineering, also provided an opportunity for UW graduate students, undergraduates, and post-docs to highlight the many creative ways they’ve worked to make games accessible. The event, co-hosted by CREATE Post-doctoral student Momona Yamagami and Jesse Martinez, both studying at the Paul G. Disabled and non-disabled gamers participated in multiple mini-tournaments, browsed partner booths and demo tables, and had ample opportunity for networking & community engagement. Zillow Commons in the Bill & Melinda Gates Center was transformed into a gamer’s playground with big-screen projections of racing and party games, a VR space, and stations where users could customize their own adaptive gaming tech. The event brought together members of the CREATE community, local community organizations, tech and games Corporate Partners, and folks from all over the Seattle area looking to learn about and celebrate strides being made in making video games more inclusive and accessible to people with disabilities. ![]() In March 2023, CREATE hosted its first ever Accessible eSports Showcase. Accessible & Inclusive Textiles Hackfest. Accessible Technology Research Showcase – Spring 2023.Reimagining Mobility: A Conversation Hub.Open Source Tools for Accessibility Coders. ![]()
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